Goblin

A Goblin team's game plan owes much more to hope than potential. Goblins can make quite good catchers because they are small and agile, but the art of throwing is sadly lost to them, while the chances of their blocking anything larger than a Halfling are remote to say the least. Still, this never seems to bother Goblin players, and occasionally the use of a particularly devious secret weapon will even allow a Goblin team to win a match.
0-16
Goblin
MA 6
ST 2
AG 3
AV 7
 
Dodge, Right Stuff, Stunty  (A / GPS)
Cost: 40K
0-2
Troll
MA 4
ST 5
AG 1
AV 9
 
Cost: 110K
0-1
Bombardier
MA 6
ST 2
AG 3
AV 7
 
Cost: 40K
0-1
Fanatic
MA 3
ST 7
AG 3
AV 7
 
Cost: 70K
0-1
Looney
MA 6
ST 2
AG 3
AV 7
 
Cost: 40K
0-1
Pogoer
MA 7
ST 2
AG 3
AV 7
 
Dodge, Leap, Stunty, Very Long Legs  (A / GPS)
Cost: 70K
 
Price per reroll: 60K